Investigations & Outcomes
Vault Audits & Player Perspectives
So why had the Vault created years of frustration for players?
During a snack break, a colleague expressed similar pain points I found through social media and other forums:
“Sometimes I just want to see my weapons, and the sorting doesn't help me find the stuff I actually want. It's so tedious that I just leave stuff I don't use anymore.”


- Parsing up to 700 items, including duplicates and variations.
- Sorting limited to four options - Default, Quantity, Rarity, Newest.
- Sorts didn’t cover the range of category-exclusive characteristics, or combinations.
- Unclear feedback: “What does Sort by Default actually mean?”
- Players resorted to creating their own inventory management.
Articulating Ideal Changes
- Prioritize filter and sorts that fit existing characteristics, including stackable filter combinations.
- Adjust UI to accommodate entry points to filter and sort, potential additional screens, and new selection interactions.
- Clear labeling and state changes on UI components, including explanation of filter and sort functionalities.
Player Use Cases
With the proposed changes, I used two very simple player scenarios to guide future iterations and needs.


Proposed Filter and Sort Criteria
With consistent check-ins with investment design, I kept a live chart of the item characteristics that could be used as filters and sorts. This helped everyone stay on track and make any necessary changes due to constraints around scope and technical work.
After several drafts, I eventually landed on the final filters and sort proposals:

Referencing Existing Frameworks
Before jumping into wireframes, I reviewed Destiny 2 systems to check other places that used multi-filter methods and sorting.
The clearest samples were the Eververse Store and Fireteam Finder; after consulting with engineering and investment designers, it was clarified that these frameworks were possible to reuse in other spaces.

