The Final Shape: Pathfinder
Rerouting Bounties and Patrol Activities

Final Visual Pass
*More detailed documentation work available on request.
Pathfinder is a new activity system that replaced Bounties and Patrols objectives.
It is unique to the Pale Heart, a new Destination introduced in The Final Shape; and later on, used for objectives in main activities playlists.
- Streamlining the process to access, review, and select objectives.
- Focus on giving players flexibility and freedom of choice - they get to pick which objectives to complete, and how to navigate through them.
Thanks to early alignment and involvement of all area teams, we held several feedback sessions to determine scope. This resulted in strong iterations and well-informed final iterations.
Designing a larger system was also a new experience for me, which opened learning points along the way:
- Staying well-informed of feature function and mechanics to guide UX flows and interactions.
- Holding clarifying discussions, brainstorming, and feedback sessions on iterations (plain grey box to hi-fidelity wireframes and mockups), across multiple teams.
- Distributing notes and documentation within and outside of main small team to align with all discipline areas.
- Working with multiple UX designers.
- Responsibility for handoffs to visual and technical designers.
With the impacts of a strong, early start, our teams designed and built a new system that was still uniquely in the spirit of Destiny 2's fantasy.